I feel there's rather a lot to remember this way. How do people deal with the declaring shots, rolling to hits, then rolling damage phases? Bearing in mind, you'd also need to remember it individually for each mech for the heat phase too. I think we'll be struggling to remember who did what with 4+ mechs on the board. Then finally rolling all damage for all mechs afterwards. Then rolling attacks after all the declarations. With vastly superior technology and warriors, the Clans conquer world after world. The invaders, called the Clans, are descendants of Kerensky’s SLDF troops, forged into a society dedicated to becoming the greatest fighting force in history. These rules ramp up standard-style games play to a fast-playing system- that kept the feel of BattleTech.
Logistically, do people declare all attacks by alternating mechs on each side. A mysterious invading force strikes the coreward region of the Inner Sphere. Movement seems straight forward with it going initiative loser moves a mech, then initiative winner, then loser until all have moved (I'm ignoring the inbalanced numbers rules at the mo as we're likely on 4v4 at the most for a long while).Ĭombat though doesn't really say who goes first declaring. The one area of the rules we're not entirely sure about is the order the combat phase is in. It will vary the games and vary my painting.Īlthough the rules are fairly complex, we've played plenty of old school stuff since AD&D birthed and enjoy Silent Death a lot - probably the space equivalent of Battletech where it feels like each ship has it's own full on character sheet. That way when we have a game, we'll select a lance/star from a smaller section of models. With regard to the part I quoted above, I've had a few small games with my wife and I'm in the process of splitting the 48 models I (currently) have into 2-4 different painted factions. Author Topic: Record Sheets: Succession Wars (Read 2105 times) Weirdo.
Just give it a try or too and then shuffle around and give that a try as well.įirst of all, thanks to everyone that replied with some help/advice. BattleTech - The Board Game of Armored Combat » BattleTech Game Systems » General BattleTech Discussion » Record Sheets: Succession Wars « previous next » Print Pages: 1 Go Down. It highly depends on the scenario and terrain as well as you preferred playstyle. The entries in this PDF are reprinted-albeit with the current BattleTech logo-from Record Sheets: 3039 Unabridged, Record Sheets: 3050 Upgrade Unabridged-Clan & Star League, Record Sheets: 3058 Unabridged-Inner Sphere, and Record Sheets: 3075 Unabridged - Age of War.4) I must admit I don't know what your purpose is, like are you planning on splitting the models between you and someone else or are you planning on using the lances against each other in a battle? If you want to use them in battle I think you should exchange the Phoenix Hawk and the Blackjack and then give it a try. Disappointed with the new Succession Wars TRO and Record Sheets. However, the discovery of the Helm Memory Core unlocked the technological potential to develop new BattleMechs and experimental technologies for the first time in centuries.īattleTech Record Sheets: Succession Wars offers players the record sheets for all the 'Mechs detailed in BattleTech Technical Readout: Succession Wars, 290 in total. does anybody have the PDF record sheets of just the clan invasion Question Dont want the wave one stuff. All Systems Nominal Members Online GlitteringCold3738. The fall of the Star League and the Succession Wars that raged for centuries afterward took their toll and by the Fourth Succession War, the technology employed on the battlefields was a mere shadow of what it once was. All things BattleTech, including the tabletop games, miniatures, fiction and video games. BattleMechs reached their pinnacle during the golden age of the Star League. The BattleMech-King of the Battlefield-was born. On February 5, 2439, the Mackie obliterated all opposition during its first combat trial, ushering in a new era of warfare.